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Late posting for 2007.Posted - June 1, 2007
I envy those of you living in the Northern Hemisphere at this time of year. Warm weather, parties, and if you're old enough, alcohol. Australians, like myself, love that stuff.

Life occassionally throws you a curve-ball - as they say - and it threw me one not long after my last posting. I'll spare you the details, suffice to say that it has resulted in an absence of updates. However, I'm looking forward to rectifying that. I'll also respond to the emails (most of it regarding code) that have been gathering dust in my inbox.
Almost Summer.Posted - November 16, 2006
I have to admit that there's nothing lamer than an indy developer posting the almost obligatory, "I haven't had much time" log, so I'll hold back and spare you.

Just for fun, I wrote a few coding articles which have been getting more attention than I thought they would, so that was nice. It appears that coders like code. Who would've guessed.

A well represented magazine in Scandinavia, MikroBitti, are putting one of my games on their Christmas CD, so I was pretty happy about that also.
Space Invaders.Posted - July 10, 2006
The Space Invaders game will get finished soon. The 2d version at least, which has remained 90 percent complete for two months and hasn't moved from there. I've been working on the 3d version. As previously mentioned, I had hoped to push out a 3d version shortly. It's still coming but I made the mistake of over-estimating the crunching power of a modern CPU by thinking I could do it in software only. I tried to pull off anitaliased, phong-lit, cartoon rendering without the help of the graphics card and the framerate's simply too slow. When you factor in the perspective-correct, bilinear texel lookups, lighting, clipping, shadows etc, the poor old CPU has a nervous breakdown. Anyway, I'm going to have to bite the bullet and code it with DirectX.
Space Invaders Clone.Posted - May 10, 2006
I started a simple 2D Space Invaders remake a few weeks back but, as is often the case, got sidetracked. The general idea was to emulate the original gameplay - to a certain extent - then migrate it to a 3D setting. Simple enough. However, recreating the original Space Invaders gameplay - even to a small degree - did not turn out to be as trivial a task as I'd originally hoped.

As anyone familiar with the original would know, the characters line up in slighty off-synched rows and do a discontinous, side to side march with a subtle Mexican wave thrown into the mix. If done correctly, it can look pretty neat but isn't fun to code. Either way, I've done it now so am expecting smooth sailing from this point onwards which means I should have a working version on the site within the week. The 3D version should follow shortly after that.
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